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Sunday, October 25, 2026Big-city news, all in one place.
Tech · Tech

EA Shuts Down BioWare After 31 Years

The company behind Mass Effect and Dragon Age is being closed, with early work on the next Mass Effect title canceled as EA shifts focus to other franchises.

By Christopher Reed ·

Electronic Arts has officially announced the closure of BioWare, the long-standing game development studio based in Edmonton. According to a recent internal letter to employees, the decision marks the end of a 31-year run for the developer, which was acquired by EA in 2008. Along with the studio's dissolution, EA confirmed that early development on the next installment in the Mass Effect series has been killed.

The studio is widely recognized for creating major franchises such as Mass Effect, Dragon Age, Star Wars: Knights of the Old Republic, Neverwinter Nights, and Baldur’s Gate. However, EA stated that it is now prioritizing three strategic areas: deepening its core properties, expanding its reach, and transforming its business model. In this new direction, the company is focusing on Battlefield, an Iron Man title, and a revival of the Fight Night boxing series.

EA described BioWare as a "legendary studio" but noted that only a small team had been working on early development for the upcoming Mass Effect game. The company decided not to move forward with that project. The next game in the series was originally teased in late 2020 and followed the release of the Mass Effect Legendary Edition remaster in 2021. Since then, the studio’s most significant release was Dragon Age: The Veilguard in 2024.

While the specific games BioWare created were not explicitly listed in the closure announcement, EA did not declare the Mass Effect or Dragon Age franchises dead. The company also did not specify the exact number of employees affected, though it promised to support those impacted in exploring other opportunities within the EA ecosystem. Other projects mentioned include "Project Gridiron," a social-first open-world American football experience, and "Project Evergreen," which is tied to The Sims.

The decision may be linked to the reception of Dragon Age: The Veilguard, which EA noted engaged about 1.5 million players during its launch quarter. This figure was down nearly 50% from the company's internal expectations. Around that same time, BioWare general manager Gary McKay indicated that only a "core team" was working on the next Mass Effect game, stating it did not require support from the full studio as colleagues were being matched with other teams at EA.

The move fits a broader trend in the industry, with major publishers recently announcing significant job cuts. For instance, Microsoft announced 3,200 Xbox job cuts in July, citing low margins. EA has not yet revealed specific release dates for its major upcoming titles but plans to discuss its future direction with staff at its Global Town Hall in November. For now, the company appears to be doubling down on its existing core franchises while refocusing its resources.

Source: Tom's Hardware

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